Gains some pickups when reloading an empty clip. Increases curse by 1.įires large piercing bullets that bounce twice.Ĭharged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall.įires bullets that have a chance to burn enemies.įire rate increased shortly after rolling.įires five bullets in an arrow shape. Reloading alternates between a pistol and a continuous beam. Touching a soul deals high damage to the enemy. Has a chance to fire a critical shot which deals 20 times its damage.Ĭauses enemy souls to leave their bodies.
Reloading an empty clip makes the player invisible. Taking damage decreases its level by 1.įires large and rectangular bullets with high knockback.Ĭan be charged to fire more powerful shots. Killing enough enemies causes the gun to level up, increasing its damage. Increases curse by 1.įires bouncing bullets that aim towards enemies after bouncing. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Gains a star each time it kills an enemy, up to 3. Shoots a boxing glove with a chance to stun. Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.įires rotating guns which fire bullets as they travel.įires three shotguns, each of which fires three bullets upon hitting something. Increases curse by 2.Įncases enemies in cheese, freezing them.
#Enter the gungeon platforms crack#
Does not crack secret walls.Ĭharged swings reflect nearby bullets.
#Enter the gungeon platforms full#
At full health, swings send out a piercing sword projectile. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls.įires sticky darts. Does not crack secret walls.įires short-range, inaccurate lasers. There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the update, 15 guns that were added in the update, and 22 guns that were added in update.įor items which aren't weapons, see Items.įor weapons cut from the game or unused, see here. If the player has the Ring of the Resourceful Rat, guns can be traded for a similar-powered item, while having the Resourceful Indeed synergy removes the stealing entirely. If left on the ground, guns will be stolen by the Resourceful Rat. This prevents loss of ammo by accident in cases which bullets wouldn't hit any enemies by any chance. If the player is too close to a wall and is facing it directly, the gun will not be able to shoot. If a gun is left unequipped for double the time of its normal reload, it will passively reload. This time can be reduced by various means or entirely negated, such as by the Cormorant synergy. Thrown guns can detect secret rooms.įour guns do not appear in the Ammonomicon (and this list): the Prize Pistol, used in Winchester's game the Mimic Gun, which can rarely replace any gun and must be used until the player picks up ammo or does enough damage the High Dragunfire, found only in a special Secret Room and the Windgunner, which can be temporarily used when Sprun transforms.Īll guns, after emptying a clip, will have to reload, which takes a short time, varying with the gun. This damage can be increased by the Ruby Bracelet, which will make the thrown guns explode upon contact with an enemy. If a gun is out of ammo, it can be thrown by holding down the fire button and deals 20 damage if it hits an enemy. Additionally, ammo can be replenished by finding ammo pickups. All other guns have a limited amount of ammo, enabling them to break secret walls.